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Global Blockchain in Media, Advertising, and Entertainment Market Size By Type Of Blockchain, By Enterprise Size, By Application, By Geographic Scope And Forecast 2026

Report ID : BRR18-928
Category : ICT Media
Published Date : 13 February 2020
Pages : 119

Blockchain in Media, Advertising, and Entertainment Market Size And Forecast 2026

According to Business Research Reports, Global Blockchain in Media, Advertising, and Entertainment Market was valued at USD 53.8 Million in 2018 and is projected to reach USD 4,584 Million by 2026, growing at a CAGR of 73.9% from 2019 to 2026.

The latest survey on Global Blockchain in Media, Advertising, and Entertainment Market is conducted covering various organizations of the industry from different geographies to come up with a 100+ page report. The study is a perfect mix of qualitative and quantitative information highlighting key market developments, challenges that industry and competition are facing along with gap analysis and new opportunities available and trend in the Blockchain in Media, Advertising, and Entertainment Market. The report aims to present the analysis of the Global Blockchain in Media, Advertising, and Entertainment Market By Type Of Blockchain, By Enterprise Size, By Application, By Region – North America, Europe, South America, Asia-Pacific, Middle East, and Africa. The report intends to provide cutting-edge market intelligence and help decision makers take sound investment evaluation. Besides, the report also identifies and analyses the emerging trends along with major drivers, challenges and opportunities.

What is Blockchain in Media, Advertising, and Entertainment? Blockchain refers to a distributed ledger technology that keeps digital assets unchanged and transparent through the use of decentralization and cryptographic hashing. It has been used by various entities such as media & entertainment, automotive, aerospace & defense, textile, energy & power, food & beverages, electronics, and many more. With its use, various processes such as transactions, stock management are distinguished and organized. Blockchain technology helps to reduce risk, stamps out fraud and brings transparency in a scalable way for countless uses.

Global Blockchain in Media, Advertising, and Entertainment Market Outlook In the report, the market outlook section mainly encompasses fundamental dynamics of the market which include drivers, restraints, opportunities and challenges faced by the industry. Drivers and restraints are intrinsic factors whereas opportunities and challenges are extrinsic factors of the market.

The increasing demand for safer and faster transactions coupled with the need for eliminating intercessors between creators and users are some of the factors that are expected to fuel the growth of the market over the forecast period. However, lack of standardization and problems faced while integrating with old systems are some of the restraining factors that are expected to hamper the growth of the market.

Business Research Reports narrows down the available data using primary sources to validate the data and use it in compiling a full-fledged market research study. The report contains a quantitative and qualitative estimation of market elements that interests the client. The “Global Blockchain in Media, Advertising, and Entertainment Market” is mainly bifurcated into sub-segments that can provide classified data regarding the latest trends in the market.

Global Blockchain in Media, Advertising, and Entertainment Market Competitive Landscape The “Global Blockchain in Media, Advertising, and Entertainment Market” study report will provide a valuable insight with an emphasis on global market including some of the major players such as IBM, Microsoft, AWS, Digital Currency Group, Bitfury Group, Factom, Guardtime, Accenture, SAP, and Oracle Our market analysis also entails a section solely dedicated to such major players wherein our analysts provide an insight into the financial statements of all the major players, along with its product benchmarking and SWOT analysis. The competitive landscape section also includes key development strategies, market share and market ranking analysis of the above-mentioned players globally.

Global Blockchain in Media, Advertising, and Entertainment Market, By Type Of Blockchain

  • Public
  • Private

Global Blockchain in Media, Advertising, and Entertainment Market, By Enterprise Size

  • Small and Medium-sized Enterprises (SMEs)
  • Large Enterprises

Global Blockchain in Media, Advertising, and Entertainment Market, By Application

  • Licensing & Rights Management
  • Digital Advertising
  • Smart Contracts
  • Content Security
  • Online Gaming
  • Payments

Global Blockchain in Media, Advertising, and Entertainment Market, By Geographic Scope

  • North America
    • U.S.
    • Canada
    • Mexico
  • Europe
    • Germany
    • UK
    • France
    • Rest of Europe
  • Asia Pacific
    • China
    • Japan
    • India
    • Rest of Asia Pacific
  • Rest of the World

Reasons to Purchase this Report

  • Qualitative and quantitative analysis of the market based on segmentation involving both economic as well as non-economic factors
  • Provision of market value (USD Billion) data for each segment and sub-segment
  • Indicates the region and segment that is expected to witness the fastest growth as well as to dominate the market
  • Analysis by geography highlighting the consumption of the product/service in the region as well as indicating the factors that are affecting the market within each region
  • Competitive landscape which incorporates the market ranking of the major players, along with new service/product launches, partnerships, business expansions and acquisitions in the past five years of companies profiled
  • Extensive company profiles comprising of company overview, company insights, product benchmarking and SWOT analysis for the major market players
  • The current as well as the future market outlook of the industry with respect to recent developments (which involve growth opportunities and drivers as well as challenges and restraints of both emerging as well as developed regions
  • Includes an in-depth analysis of the market of various perspectives through Porter’s five forces analysis
  • Provides insight into the market through Value Chain
  • Market dynamics scenario, along with growth opportunities of the market in the years to come
  • 6-month post-sales analyst support

Customization of the Report

  •  In case of any Queries or Customization Requirements please connect with our sales team, who will ensure that your requirements are met.

1 INTRODUCTION OF GLOBAL BLOCKCHAIN IN MEDIA, ADVERTISING, AND ENTERTAINMENT MARKET 1.1 Overview of the Market 1.2 Scope of Report 1.3 Assumptions

2 EXECUTIVE SUMMARY

3 RESEARCH METHODOLOGY OF Business Research Reports 3.1 Data Mining 3.2 Validation 3.3 Primary Interviews 3.4 List of Data Sources

4 GLOBAL BLOCKCHAIN IN MEDIA, ADVERTISING, AND ENTERTAINMENT MARKET OUTLOOK 4.1 Overview 4.2 Market Dynamics 4.2.1 Drivers 4.2.2 Restraints 4.2.3 Opportunities 4.3 Porters Five Force Model

5 GLOBAL BLOCKCHAIN IN MEDIA, ADVERTISING, AND ENTERTAINMENT MARKET, BY TYPE OF BLOCKCHAIN 5.1 Introduction 5.2 Public 5.3 Private

6 GLOBAL BLOCKCHAIN IN MEDIA, ADVERTISING, AND ENTERTAINMENT MARKET, BY ENTERPRISE SIZE 6.1 Introduction 6.2 Small and Medium Enterprises 6.3 Large Enterprises

7 GLOBAL BLOCKCHAIN IN MEDIA, ADVERTISING, AND ENTERTAINMENT MARKET, BY APPLICATION 7.1 Introduction 7.2 Licensing & Rights Management 7.3 Digital Advertising 7.4 Smart Contracts 7.5 Content Security 7.6 Online Gaming 7.7 Payments

8 GLOBAL BLOCKCHAIN IN MEDIA, ADVERTISING, AND ENTERTAINMENT MARKET, BY GEOGRAPHY 8.1 Overview 8.2 North America 8.2.1 U.S. 8.2.2 Canada 8.2.3 Mexico 8.3 Europe 8.3.1 Germany 8.3.2 U.K. 8.3.3 France 8.3.4 Rest of Europe 8.4 Asia Pacific 8.4.1 China 8.4.2 Japan 8.4.3 India 8.4.4 Rest of Asia Pacific 8.5 Rest of the World 8.5.1 Middle East and Africa 8.5.2 South America

9 GLOBAL BLOCKCHAIN IN MEDIA, ADVERTISING, AND ENTERTAINMENT MARKET COMPETITIVE LANDSCAPE 9.1 Overview 9.2 Company Market Ranking 9.3 Key Development Strategies

10 COMPANY PROFILES

10.1 IBM 10.1.1 Overview 10.1.2 Financial Performance 10.1.3 Product Outlook 10.1.4 Key Developments

10.2 Microsoft 10.2.1 Overview 10.2.2 Financial Performance 10.2.3 Product Outlook 10.2.4 Key Developments

10.3 AWS 10.3.1 Overview 10.3.2 Financial Performance 10.3.3 Product Outlook 10.3.4 Key Developments

10.4 Digital Currency Group 10.4.1 Overview 10.4.2 Financial Performance 10.4.3 Product Outlook 10.4.4 Key Developments

10.5 Bitfury Group 10.5.1 Overview 10.5.2 Financial Performance 10.5.3 Product Outlook 10.5.4 Key Developments

10.6 Factom 10.6.1 Overview 10.6.2 Financial Performance 10.6.3 Product Outlook 10.6.4 Key Developments

10.7 Guardtime 10.7.1 Overview 10.7.2 Financial Performance 10.7.3 Product Outlook 10.7.4 Key Developments

10.8 Accenture 10.8.1 Overview 10.8.2 Financial Performance 10.8.3 Product Outlook 10.8.4 Key Developments

10.9 SAP 10.9.1 Overview 10.9.2 Financial Performance 10.9.3 Product Outlook 10.9.4 Key Developments

10.10 Oracle 10.10.1 Overview 10.10.2 Financial Performance 10.10.3 Product Outlook 10.10.4 Key Developments

11 APPENDIX 11.1 Related Research

According to Business Research Reports, Global Blockchain in Media, Advertising, and Entertainment Market was valued at USD 53.8 Million in 2018 and is projected to reach USD 4,584 Million by 2026, growing at a CAGR of 73.9% from 2019 to 2026.

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