Blockchain in Media, Advertising, and Entertainment Market Size And Forecast 2026
According to Business Research Reports, Global Blockchain in Media, Advertising, and Entertainment Market was valued at USD 53.8 Million in 2018 and is projected to reach USD 4,584 Million by 2026, growing at a CAGR of 73.9% from 2019 to 2026.
The latest survey on Global Blockchain in Media, Advertising, and Entertainment Market is conducted covering various organizations of the industry from different geographies to come up with a 100+ page report. The study is a perfect mix of qualitative and quantitative information highlighting key market developments, challenges that industry and competition are facing along with gap analysis and new opportunities available and trend in the Blockchain in Media, Advertising, and Entertainment Market. The report aims to present the analysis of the Global Blockchain in Media, Advertising, and Entertainment Market By Type Of Blockchain, By Enterprise Size, By Application, By Region – North America, Europe, South America, Asia-Pacific, Middle East, and Africa. The report intends to provide cutting-edge market intelligence and help decision makers take sound investment evaluation. Besides, the report also identifies and analyses the emerging trends along with major drivers, challenges and opportunities.
What is Blockchain in Media, Advertising, and Entertainment? Blockchain refers to a distributed ledger technology that keeps digital assets unchanged and transparent through the use of decentralization and cryptographic hashing. It has been used by various entities such as media & entertainment, automotive, aerospace & defense, textile, energy & power, food & beverages, electronics, and many more. With its use, various processes such as transactions, stock management are distinguished and organized. Blockchain technology helps to reduce risk, stamps out fraud and brings transparency in a scalable way for countless uses.
Global Blockchain in Media, Advertising, and Entertainment Market Outlook In the report, the market outlook section mainly encompasses fundamental dynamics of the market which include drivers, restraints, opportunities and challenges faced by the industry. Drivers and restraints are intrinsic factors whereas opportunities and challenges are extrinsic factors of the market.
The increasing demand for safer and faster transactions coupled with the need for eliminating intercessors between creators and users are some of the factors that are expected to fuel the growth of the market over the forecast period. However, lack of standardization and problems faced while integrating with old systems are some of the restraining factors that are expected to hamper the growth of the market.
Business Research Reports narrows down the available data using primary sources to validate the data and use it in compiling a full-fledged market research study. The report contains a quantitative and qualitative estimation of market elements that interests the client. The “Global Blockchain in Media, Advertising, and Entertainment Market” is mainly bifurcated into sub-segments that can provide classified data regarding the latest trends in the market.
Global Blockchain in Media, Advertising, and Entertainment Market Competitive Landscape The “Global Blockchain in Media, Advertising, and Entertainment Market” study report will provide a valuable insight with an emphasis on global market including some of the major players such as IBM, Microsoft, AWS, Digital Currency Group, Bitfury Group, Factom, Guardtime, Accenture, SAP, and Oracle Our market analysis also entails a section solely dedicated to such major players wherein our analysts provide an insight into the financial statements of all the major players, along with its product benchmarking and SWOT analysis. The competitive landscape section also includes key development strategies, market share and market ranking analysis of the above-mentioned players globally.
Global Blockchain in Media, Advertising, and Entertainment Market, By Type Of Blockchain
Global Blockchain in Media, Advertising, and Entertainment Market, By Enterprise Size
Global Blockchain in Media, Advertising, and Entertainment Market, By Application
Global Blockchain in Media, Advertising, and Entertainment Market, By Geographic Scope
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1 INTRODUCTION OF GLOBAL BLOCKCHAIN IN MEDIA, ADVERTISING, AND ENTERTAINMENT MARKET 1.1 Overview of the Market 1.2 Scope of Report 1.3 Assumptions
2 EXECUTIVE SUMMARY
3 RESEARCH METHODOLOGY OF Business Research Reports 3.1 Data Mining 3.2 Validation 3.3 Primary Interviews 3.4 List of Data Sources
4 GLOBAL BLOCKCHAIN IN MEDIA, ADVERTISING, AND ENTERTAINMENT MARKET OUTLOOK 4.1 Overview 4.2 Market Dynamics 4.2.1 Drivers 4.2.2 Restraints 4.2.3 Opportunities 4.3 Porters Five Force Model
5 GLOBAL BLOCKCHAIN IN MEDIA, ADVERTISING, AND ENTERTAINMENT MARKET, BY TYPE OF BLOCKCHAIN 5.1 Introduction 5.2 Public 5.3 Private
6 GLOBAL BLOCKCHAIN IN MEDIA, ADVERTISING, AND ENTERTAINMENT MARKET, BY ENTERPRISE SIZE 6.1 Introduction 6.2 Small and Medium Enterprises 6.3 Large Enterprises
7 GLOBAL BLOCKCHAIN IN MEDIA, ADVERTISING, AND ENTERTAINMENT MARKET, BY APPLICATION 7.1 Introduction 7.2 Licensing & Rights Management 7.3 Digital Advertising 7.4 Smart Contracts 7.5 Content Security 7.6 Online Gaming 7.7 Payments
8 GLOBAL BLOCKCHAIN IN MEDIA, ADVERTISING, AND ENTERTAINMENT MARKET, BY GEOGRAPHY 8.1 Overview 8.2 North America 8.2.1 U.S. 8.2.2 Canada 8.2.3 Mexico 8.3 Europe 8.3.1 Germany 8.3.2 U.K. 8.3.3 France 8.3.4 Rest of Europe 8.4 Asia Pacific 8.4.1 China 8.4.2 Japan 8.4.3 India 8.4.4 Rest of Asia Pacific 8.5 Rest of the World 8.5.1 Middle East and Africa 8.5.2 South America
9 GLOBAL BLOCKCHAIN IN MEDIA, ADVERTISING, AND ENTERTAINMENT MARKET COMPETITIVE LANDSCAPE 9.1 Overview 9.2 Company Market Ranking 9.3 Key Development Strategies
10 COMPANY PROFILES
10.1 IBM 10.1.1 Overview 10.1.2 Financial Performance 10.1.3 Product Outlook 10.1.4 Key Developments
10.2 Microsoft 10.2.1 Overview 10.2.2 Financial Performance 10.2.3 Product Outlook 10.2.4 Key Developments
10.3 AWS 10.3.1 Overview 10.3.2 Financial Performance 10.3.3 Product Outlook 10.3.4 Key Developments
10.4 Digital Currency Group 10.4.1 Overview 10.4.2 Financial Performance 10.4.3 Product Outlook 10.4.4 Key Developments
10.5 Bitfury Group 10.5.1 Overview 10.5.2 Financial Performance 10.5.3 Product Outlook 10.5.4 Key Developments
10.6 Factom 10.6.1 Overview 10.6.2 Financial Performance 10.6.3 Product Outlook 10.6.4 Key Developments
10.7 Guardtime 10.7.1 Overview 10.7.2 Financial Performance 10.7.3 Product Outlook 10.7.4 Key Developments
10.8 Accenture 10.8.1 Overview 10.8.2 Financial Performance 10.8.3 Product Outlook 10.8.4 Key Developments
10.9 SAP 10.9.1 Overview 10.9.2 Financial Performance 10.9.3 Product Outlook 10.9.4 Key Developments
10.10 Oracle 10.10.1 Overview 10.10.2 Financial Performance 10.10.3 Product Outlook 10.10.4 Key Developments
11 APPENDIX 11.1 Related Research
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